Forgot to follow the naming convention...
Rename everything like MY_VAR_SOMETHING to MyVarSomething.
int WaterAdder::OnTimer(Universe u)
{
const int MY_VAR_TYPE_ID = Universe::TYPE_ID_PLANETARY_SYSTEM;
Universe::Object MY_VAR_SUN_TEMPLATE;
this->InitializeTheSun(MY_VAR_SUN_TEMPLATE);
// auto & MY_VAR_BRIGHT_STAR = ptheir_->StarClass("G2V");
// Fails after some time passes in u:
// Assert(Universe::IsElement(MY_VAR_SUN_TEMPLATE, MY_VAR_BRIGHT_STAR));
// Just to doublecheck.
Assert(MY_VARIANT(ptheir_->OTHER_GUYS_VAR).IsEqual(MY_VAR_SUN_TEMPLATE));
// TODO: initialize MY_VAR_EARTH_TEMPLATE
Universe::TYPE_ID_INFO::Type MY_VAR_SOLAR_SYSTEM_TEMPLATE();
MY_VAR_SOLAR_SYSTEM_TEMPLATE.Add({MY_VAR_SUN_TEMPLATE,
ptheir_->THEIR_VAR_MERCURY, ptheir_->THEIR_VAR_VENUS,
MY_VAR_EARTH_TEMPLATE});
Universe::TYPE_ID_INFO::Type *MY_VAR_SOLAR_SYSTEM =
u.SearchByTemplate(MY_VAR_SOLAR_SYSTEM_TEMPLATE);
Assert(MY_VARIABLE_CHECK(MY_VAR_SOLAR_SYSTEM));
auto & MY_VAR_SUN = MY_VAR_SOLAR_SYSTEM->GetStar(0);
auto MY_VAR_MASS = MY_VAR_SUN.GetMass();
auto MY_VAR_DIST = Universe::Quantity::Meters(MY_VAR_MASS.InKg() * 1e-20);
Universe::Quantity::VELOCITY_T::Type v;
Assert(GeneralRelativity::GetOrbitalVelocity(u, MY_VAR_MASS,
MY_VAR_DIST, &v));
auto MY_VAR_VELOCITY = vector4::From3(
GeneralRelativity::c, rnd.UnitVector3() * v);
vector3 MY_VAR_POSITION = GeneralRelativity::RegularizedShift(u,
MY_VAR_SUN.GetPos(), rnd.UnitVector3(), MY_VAR_DIST);
auto MY_VAR_WATER_MASS = std::max( MY_VAR_MASS * 4e-17,
Universe::Quantity::Kg(63311*1.0e9));
// Let the fun begin.
WaterAdder::AddWater(u, MY_VAR_WATER_MASS, MY_VAR_POSITION, MY_VAR_VELOCITY);
WaterAdder::SetTimer(Universe::Quantity::Second());
}
// TODO: Don't use long variable names like
// MY_VAR_SOLAR_SYSTEM_TEMPLATE_CHECKER_FOR_WATER_ADDER
int WaterAdder::OnTimer(Universe u)
{
const int MyVarTypeId = Universe::TYPE_ID_PLANETARY_SYSTEM;
Universe::Object MyVarSunTemplate;
this->InitializeTheSun(MyVarSunTemplate);
// auto & MyVarBrightStar = ptheir_->StarClass("G2V");
// Fails after some time passes in u:
// Assert(Universe::IsElement(MyVarSunTemplate, MyVarBrightStar));
// Just to doublecheck.
Assert(MY_VARIANT(ptheir_->OTHER_GUYS_VAR).IsEqual(MyVarSunTemplate));
// TODO: initialize MyVarEarthTemplate
Universe::TYPE_ID_INFO::Type MyVarSolarSystemTemplate();
MyVarSolarSystemTemplate.Add({MyVarSunTemplate,
ptheir_->THEIR_VAR_MERCURY, ptheir_->THEIR_VAR_VENUS,
MyVarEarthTemplate});
Universe::TYPE_ID_INFO::Type *MyVarSolarSystem =
u.SearchByTemplate(MyVarSolarSystemTemplate);
Assert(MY_VARIABLE_CHECK(MyVarSolarSystem));
auto & MyVarSun = MyVarSolarSystem->GetStar(0);
auto MyVarMass = MyVarSun.GetMass();
auto MyVarDist = Universe::Quantity::Meters(MyVarMass.InKg() * 1e-20);
Universe::Quantity::VELOCITY_T::Type v;
Assert(GeneralRelativity::GetOrbitalVelocity(u, MyVarMass,
MyVarDist, &v));
auto MyVarVelocity = vector4::From3(
GeneralRelativity::c, rnd.UnitVector3() * v);
vector3 MyVarPosition = GeneralRelativity::RegularizedShift(u,
MyVarSun.GetPos(), rnd.UnitVector3(), MyVarDist);
auto MyVarWaterMass = std::max( MyVarMass * 4e-17,
Universe::Quantity::Kg(63311*1.0e9));
// Let the fun begin.
WaterAdder::AddWater(u, MyVarWaterMass, MyVarPosition, MyVarVelocity);
WaterAdder::SetTimer(Universe::Quantity::Second());
}
// TODO: Don't use long variable names like
// MyVarSolarSystemTemplateCheckerForWaterAdder